A_M_FirePlasma
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A_M_FirePlasma
(no parameters)
Does nothing if the calling actor has no valid target.
Otherwise, calls A_FaceTarget, fires a PlasmaBall and sets the calling actor's special1 field to current tic + 20. This replicates PlasmaRifle fire.
This codepointer is restricted to ScriptedMarine and derived classes.