A_CheckThrowBomb2

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A_CheckThrowBomb2
(no parameters)

If the calling actor's combined velocities are less than 1.5 units, and its vertical velocity is less than 2, it is put in its Spawn state +6, its altitude is set to the floor, its vertical velocity is set to 0, its bounce flags are all cleared as well as its MISSILE flag.

Whether the above happened or not, the codepointer then calls A_CheckThrowBomb.

This codepointer is restricted to ThrowingBomb and derived classes.