Classes:TeleportFog
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Teleport fog | |||
|---|---|---|---|
| Actor type | SFX | Game |  (ZDoom) | 
| DoomEd Number | None | Class Name | TeleportFog | 
Classes: TeleportFog
The Teleport Fog is a special effect flash that is spawned when an actor teleports and, by default, when an actor morphs or unmorphs. Teleport Fogs set the teleporting actor as their target, so actor manipulation via pointers is possible. This includes when an actor (un)morphs.
ZScript definition
| Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. | 
class TeleportFog : Actor
{
	default
	{
		+NOBLOCKMAP
		+NOTELEPORT
		+NOGRAVITY
		+ZDOOMTRANS
		RenderStyle "Add";
	}
	States
	{
	Spawn:
		TFOG ABABCDEFGHIJ 6 Bright;
		Stop;
	
	Raven:
		TELE ABCDEFGHGFEDC 6 Bright;
		Stop;
	Strife:
		TFOG ABCDEFEDCB 6 Bright;
		Stop;
	}
	
	override void PostBeginPlay ()
	{
		Super.PostBeginPlay ();
		A_StartSound ("misc/teleport", CHAN_BODY);
		switch (gameinfo.gametype)
		{
		case GAME_Hexen:
		case GAME_Heretic:
			SetStateLabel("Raven");
			break;
		case GAME_Strife:
			SetStateLabel("Strife");
			break;
			
		default:
			break;
		}
	}
	
}
DECORATE definition
|   | Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. | 
ACTOR TeleportFog native
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY
  RenderStyle Add
  States
  {
  Spawn:
    TFOG ABABCDEFGHIJ 6 Bright
    Stop
  
  Raven:
    TELE ABCDEFGHGFEDC 6 Bright
    Stop
  
  Strife:
    TFOG ABCDEFEDCB 6 Bright
    Stop
  }
}