Classes:Berserk
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Berserk | |||
|---|---|---|---|
| Actor type | Powerup | Game |  (Doom) | 
| DoomEd Number | 2023 | Class Name | Berserk | 
| Spawn ID | 134 | Identifier | T_BERSERK | 
Classes: Inventory→CustomInventory→Berserk
When a berserk pack (or inherited actor) is picked up, it heals 100 health and switches the player's weapon to the fist (if available). The fist attack does 10 times as much damage as it would otherwise for the remainder of the level. However this doesn't apply when using a A_CustomPunch and chainsaw's A_Saw.
DECORATE definition
ACTOR Berserk : CustomInventory { +COUNTITEM +INVENTORY.ALWAYSPICKUP Inventory.PickupMessage "$GOTBERSERK" // "Berserk!" Inventory.PickupSound "misc/p_pkup" States { Spawn: PSTR A -1 Stop Pickup: TNT1 A 0 A_GiveInventory("PowerStrength") TNT1 A 0 HealThing(100, 0) TNT1 A 0 A_SelectWeapon("Fist") Stop } }