Classes:SpawnShot
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Boss cube | |||
|---|---|---|---|
| Actor type | Explosive | Game |  (Doom2) | 
| DoomEd Number | None | Class Name | SpawnShot | 
Projectile fired by a BossEye at a random BossTarget. Once the target is reached, a random monster is spawned. Flies through walls.
Monster list
A custom spawn shot can define its own list of monsters to spawn from its DropItem list. If it does so, it overrides its boss eye's monster list. See BossEye for more information on the syntax.
DECORATE definition
ACTOR SpawnShot
{
  Radius 6
  Height 32
  Speed 10
  Damage 3
  Projectile
  +NOCLIP
  -ACTIVATEPCROSS
  +RANDOMIZE
  SeeSound "brain/spit"
  DeathSound "brain/cubeboom"
  States
  {
  Spawn:
    BOSF A 3 Bright A_SpawnSound
    BOSF BCD 3 Bright A_SpawnFly // See SpawnFire
    Loop
  }
}
ZScript definition
class SpawnShot : Actor
{
	Default
	{
		Radius 6;
		Height 32;
		Speed 10;
		Damage 3;
		Projectile;
		+NOCLIP
		-ACTIVATEPCROSS
		+RANDOMIZE
		SeeSound "brain/spit";
		DeathSound "brain/cubeboom";
	}
	States
	{
	Spawn:
		BOSF A 3 BRIGHT A_SpawnSound;
		BOSF BCD 3 BRIGHT A_SpawnFly;
		Loop;
	}
}