VelFromAngle
		
		
		
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| Note: This feature is for ZScript only. | 
native void VelFromAngle([double speed[, double angle]])
Usage
Sets the actor's xy velocity based on the provided speed and angle.
Parameters
- speed - Default is 1e37 which tells GZDoom to use the Actor's speed property. The speed of the Actor's new velocity
 - angle - Default is 1e37 which tells GZDoom to use the Actor's current angle. The direction of the Actor's new velocity
 
Examples
void A_SpawnImpBall()
{
   let missile = Spawn("DoomImpBall", pos + (0,0,32));
   if (missile)
   {
       missile.target = self;
       missile.angle = angle; // Set the missile's angle to the Imp's
       missile.VelFromAngle(); // Launch the Imp ball in the direction the missile is facing using the missile's speed property
   }
}