Classes:DynamicLight

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Revision as of 05:52, 14 April 2019 by Matt (talk | contribs) (Just gonna delete that entirely)
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Dynamic light
Actor type Internal Game MiniOpenGLLogoIcon.png (OpenGL)
DoomEd Number None Class Name DynamicLight


Classes: DynamicLight
 →PointLight
  →PointLightAdditive
  →PointLightFlicker
  →PointLightFlickerRandom
  →PointLightPulse
  →PointLightSubtractive
  →SectorPointLight
 →VavoomLight
  →VavoomLightColor
  →VavoomLightWhite

The base class for all dynamic lights. Lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

For more information on how to manipulate dynamic light actors, see Controlling dynamic lights.