Sound format

From ZDoom Wiki
Revision as of 19:19, 13 February 2018 by Gez (talk | contribs) (WMA is not supported by OpenAL.)
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ZDoom uses OpenAL for sound playback, and therefore supports all sound formats that OpenAL can play. This includes:

†: These formats support using audio loops.

In addition, ZDoom supports additional formats not directly supported by OpenAL. These include:

  • DoomWikiLogoIcon.pngDMX — The Doom engine's native sound format.
  • VOC — format used by many old games.
  • Blood SFX — format used by Blood, using a raw MiniWikipediaLogoIcon.pngPCM lump and an associated but separate header lump, only supported in RFF archives.

Furthermore, ZDoom supports several music formats only for music playback.

ZDoom does not support emulating the DoomWikiLogoIcon.pngPC speaker sound format, however.