Plat_UpNearestWaitDownStay

From ZDoom Wiki
Revision as of 18:22, 2 April 2017 by Gez (talk | contribs) (xlat)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

172:Plat_UpNearestWaitDownStay (tag, speed, delay)


  • tag: Tag of affected sector
  • speed: Speed of move
  • delay: Tics before going back down

Raises the tagged sector's floor to the height of the next-highest neighboring floor, waits for delay tics, then lowers to its original height.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Plat_UpNearestWaitDownStay:

Type Conversion Trigger
MiniStrifeLogoIcon.pngStrife 155:SR Lift Up Plat_UpNearestWaitDownStay (tag, 16, 105) Player Use, Repeatable