25:Floor_RaiseToNearest (tag, speed)
- tag: Tag of affected sector
- speed: How quickly the floor moves
Raises a tagged sector's floor to the height of the next higher surrounding floor. If tag is 0, then the sector on the line's back side is used.
Examples
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Conversions from linedef types
The following Doom map format types can be converted as Floor_RaiseToNearest:
| Type | Conversion | Trigger | 
|  Doom 18:S1 Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Use | 
|  Strife 18:S1 Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Use | 
|  Doom 69:SR Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Use, Repeatable | 
|  Strife 69:SR Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Use, Repeatable | 
|  Doom 119:W1 Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Cross | 
|  Strife 119:W1 Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Cross | 
|  Doom 128:WR Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Cross, Repeatable | 
|  Strife 128:WR Floor To Higher Adjacent Floor | Floor_RaiseToNearest(tag, 8) | Player Cross, Repeatable | 
|  Doom 129:WR Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Cross, Repeatable | 
|  Strife 129:WR Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Cross, Repeatable | 
|  Doom 130:W1 Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Cross | 
|  Strife 130:W1 Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Cross | 
|  Doom 131:S1 Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Use | 
|  Strife 131:S1 Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Use | 
|  Doom 132:SR Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Use, Repeatable | 
|  Strife 132:SR Floor To Higher Floor Fast | Floor_RaiseToNearest(tag, 32) | Player Use, Repeatable |