23:Floor_RaiseByValue (tag, speed, height)
- tag: Tag of affected sector
- speed: How quickly the floor moves
- height: Amount to raise floor by
Raises a tagged sector's floor by height units. If tag is 0, then the sector on the line's back side is used.
Examples
#include "zcommon.acs"
script 2 (void)
{
Floor_RaiseByValue(69,10,80);
}
Conversions from linedef types
The following Doom map format types can be converted as Floor_RaiseByValue:
| Type |
Conversion |
Trigger
|
Doom 58:W1 Floor Up 24 |
Floor_RaiseByValue(tag, 8, 24) |
Player Cross
|
Strife 58:W1 Floor Up 64 |
Floor_RaiseByValue(tag, 8, 64) |
Player Cross
|
Doom 92:WR Floor Up 24 |
Floor_RaiseByValue(tag, 8, 24) |
Player Cross, Repeatable
|
Strife 92:WR Floor Up 64 |
Floor_RaiseByValue(tag, 8, 64) |
Player Cross, Repeatable
|
Boom 161:S1 Floor Up 24 |
Floor_RaiseByValue(tag, 8, 24) |
Player Use
|
Boom 180:SR Floor Up 24 |
Floor_RaiseByValue(tag, 8, 24) |
Player Use, Repeatable
|
EDGE 434:S1 Floor Up 2 |
Floor_RaiseByValue(tag, 8, 2) |
Player Use
|
EDGE 435:SR Floor Up 2 |
Floor_RaiseByValue(tag, 8, 2) |
Player Use, Repeatable
|
EDGE 436:W1 Floor Up 2 |
Floor_RaiseByValue(tag, 8, 2) |
Player Cross
|
EDGE 437:WR Floor Up 2 |
Floor_RaiseByValue(tag, 8, 2) |
Player Cross, Repeatable
|
EDGE 438:G1 Floor Up 2 |
Floor_RaiseByValue(tag, 8, 2) |
Attack Hit, Missile Cross
|
EDGE 439:GR Floor Up 2 |
Floor_RaiseByValue(tag, 8, 2) |
Attack Hit, Missile Cross, Repeatable
|