Classes:PowerBuddha

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Revision as of 13:19, 20 March 2017 by Gez (talk | contribs) (removing "new" for GZDoom 2.4.0 release)
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
One indestructible hit point power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerBuddha


Classes: InventoryPowerupPowerBuddha
   (more)

PowerBuddha is an internal class. An item of this class is placed in the player's inventory while having the effect of buddha mode.

Like all other powerups, items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

DECORATE definition

ACTOR PowerBuddha : Powerup native
{
  Powerup.Duration -60
}