Classes:StrifeGrenadeLauncher
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Dual grenade launcher | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | 154 | Class Name | StrifeGrenadeLauncher |
| Conversation ID | 195, 189, 193 | Puzzle Item ID | N/A |
Classes: Inventory→Weapon→StrifeWeapon→StrifeGrenadeLauncher
→StrifeGrenadeLauncher2
A double barreled grenade launcher, with two modes of fire. This mode fires Explosive Grenades, which do exactly that after three or four bounces.
DECORATE definition
ACTOR StrifeGrenadeLauncher : StrifeWeapon { +FLOORCLIP Weapon.SelectionOrder 2400 Weapon.AmmoUse1 1 Weapon.AmmoGive1 12 Weapon.AmmoType1 "HEGrenadeRounds" Weapon.SisterWeapon "StrifeGrenadeLauncher2" Inventory.Icon "GRNDA0" Tag "$TAG_GLAUNCHER1" // "Grenade Launcher" Inventory.PickupMessage "$TXT_GLAUNCHER" // "You picked up the Grenade launcher." action native A_FireGrenade(class<Actor> grenadetype, float angleofs, state flash); States { Spawn: GRND A -1 Stop Ready: GREN A 1 A_WeaponReady Loop Deselect: GREN A 1 A_Lower Loop Select: GREN A 1 A_Raise Loop Fire: GREN A 5 A_FireGrenade("HEGrenade", -90, "Flash") GREN B 10 GREN A 5 A_FireGrenade("HEGrenade", 90, "Flash2") GREN C 10 GREN A 0 A_ReFire Goto Ready Flash: GREF A 5 Bright A_Light1 Goto LightDone Flash2: GREF B 5 Bright A_Light2 Goto LightDone } }