A_JumpIfTargetInsideMeleeRange

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state A_JumpIfTargetInsideMeleeRange(int offset)
state A_JumpIfTargetInsideMeleeRange(str state)

Note: Jump functions perform differently inside of anonymous functions.

Usage

Jumps the number of frames (offset) forward, or to the specified state when the target of the calling actor is within melee range of the caller.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


See also