Classes:FlameThrower
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Flamethrower | |||
|---|---|---|---|
| Actor type | Weapon | Game |  (Strife) | 
| DoomEd Number | 2005 | Class Name | FlameThrower | 
| Conversation ID | 190, 184, 188 | Puzzle Item ID | N/A | 
Classes: Inventory→Weapon→StrifeWeapon→FlameThrower
A flamethrower, reverse-engineered from Crusader parts for human use. Especially effective against humans and humanoids!
DECORATE definition
ACTOR FlameThrower : StrifeWeapon { +FLOORCLIP Weapon.SelectionOrder 2100 Weapon.Kickback 0 Weapon.AmmoUse1 1 Weapon.AmmoGive1 100 Weapon.UpSound "weapons/flameidle" Weapon.ReadySound "weapons/flameidle" Weapon.AmmoType1 "EnergyPod" Inventory.Icon "FLAMA0" Tag "$TAG_FLAMER" // "Flame Thrower" Inventory.PickupMessage "$TXT_FLAMER" // "You picked up the flame thrower." action native A_FireFlamer(); States { Spawn: FLAM A -1 Stop Ready: FLMT AB 3 A_WeaponReady Loop Deselect: FLMT A 1 A_Lower Loop Select: FLMT A 1 A_Raise Loop Fire: FLMF A 2 A_FireFlamer FLMF B 3 A_ReFire Goto Ready } }