Classes:BlasterPuff
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Blaster puff | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | BlasterPuff |
Classes: BlasterPuff
The sprites spawned when a shot from the dragon claw hits something. If it hits a wall, the crash state is activated. If it hits an actor, the spawn state is activated.
DECORATE definition
ACTOR BlasterPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
SeeSound "weapons/blasterhit"
States
{
Crash:
FX17 ABCDE 4 Bright
Stop
Spawn:
FX17 FG 3 Bright
FX17 HIJKL 4 Bright
Stop
}
}