Classes:SectorPointLight
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Sector point light | |||
|---|---|---|---|
| Actor type | Dynamic light | Game |  (OpenGL) | 
| DoomEd Number | 9803 | Class Name | SectorPointLight | 
Classes: DynamicLight→PointLight→SectorPointLight
 →SectorPointLightAdditive
 →SectorPointLightSubtractive
A sector point light takes four arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Scale
The scale is divided by 8 and multiplied by the sector's light level to give the intensity. In this way, a sector point light's radius varies in function of the ambient sector light. This can be used to good effect near flickering ceiling lamps or on windows open to a dark and stormy night.
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR SectorPointLight : PointLight { DynamicLight.Type "Sector" }