Classes:BaseKey
		
		
		
		Jump to navigation
		Jump to search
		
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  | 
| Base key | |||
|---|---|---|---|
| Actor type | Key | Game | |
| DoomEd Number | 230 | Class Name | BaseKey | 
| Conversation ID | 133, 129, 132 | Puzzle Item ID | N/A | 
Classes: Inventory→Key→StrifeKey→BaseKey
DECORATE definition
ACTOR BaseKey : StrifeKey { Inventory.Icon "I_FUSL" Tag "$TAG_BASEKEY" // "Base Key" Inventory.PickupMessage "$TXT_BASEKEY" // "You picked up the Base Key." States { Spawn: FUSL A -1 Stop } }