Classes:Scanner
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Scanner | |||
|---|---|---|---|
| Actor type | Artifact | Game |  (Strife) | 
| DoomEd Number | 2027 | Class Name | Scanner | 
| Conversation ID | 165 | Puzzle Item ID | N/A | 
Classes: Inventory→PowerupGiver→Scanner
The scanner displays the location of Actors on the automap. It's effectively the same as the IDDT cheatcode.
DECORATE definition
ACTOR Scanner : PowerupGiver native { +FLOORCLIP +INVENTORY.FANCYPICKUPSOUND Inventory.MaxAmount 1 Tag "$TAG_SCANNER" // "Scanner" Inventory.Icon "I_PMUP" Powerup.Type "Scanner" Inventory.PickupSound "misc/i_pkup" Inventory.PickupMessage "$TXT_SCANNER" // "You picked up the scanner." States { Spawn: PMUP AB 6 Loop } }