Classes:Oracle
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| The Oracle | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 199 | Class Name | Oracle |
| Conversation ID | 65, 62, 63 | Puzzle Item ID | N/A |
Classes: Oracle
The Oracle is a character from Strife. He doesn't attack or move and has minimal health. He plays an important role in the game nonetheless. You can either trust him over Macil or do the opposite; the first option showing you the not-so-good ending when you complete the game, the latter showing the best ending. After the Oracle is killed, his Spectre (which has been floating in the ceiling) will awake and teleport to fight you.
DECORATE definition
ACTOR Oracle
{
Health 1
Radius 15
Height 56
Monster
+NOTDMATCH
+NOBLOOD
+NEVERRESPAWN
DamageFactor "Fire", 0.5
DamageFactor "SpectralLow", 0
MaxDropoffHeight 32
Tag "$TAG_ORACLE" // "Oracle"
DropItem "Meat"
action native A_WakeOracleSpectre();
States
{
Spawn:
ORCL A -1
Stop
Death:
ORCL BCDEFGHIJK 5
ORCL L 5 A_NoBlocking
ORCL M 5
ORCL N 5 A_WakeOracleSpectre
ORCL OP 5
ORCL Q -1
Stop
}
}