Classes:LoreShot
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Loremaster grappling hook | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | LoreShot |
| Conversation ID | 97 | Puzzle Item ID | N/A |
Classes: LoreShot
This is the projectile fired by the Loremaster. It pulls the actor that is hit toward the actor that fired it.
DECORATE definition
ACTOR LoreShot native
{
Speed 20
Height 14
Radius 10
Projectile
+STRIFEDAMAGE
Damage 2
MaxStepHeight 4
SeeSound "loremaster/chain"
ActiveSound "loremaster/swish"
action native A_LoremasterChain();
States
{
Spawn:
OCLW A 2 A_LoremasterChain
Loop
Death:
OCLW A 6
Stop
}
}