Classes:LoreShot

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Loremaster grappling hook
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name LoreShot
Conversation ID 97 Puzzle Item ID N/A


Classes: LoreShot
This is the projectile fired by the Loremaster. It pulls the actor that is hit toward the actor that fired it.

DECORATE definition

ACTOR LoreShot native
{
  Speed 20
  Height 14
  Radius 10
  Projectile
  +STRIFEDAMAGE
  Damage 2
  MaxStepHeight 4
  SeeSound "loremaster/chain"
  ActiveSound "loremaster/swish"

  action native A_LoremasterChain();

  States
  {
  Spawn:
    OCLW A 2 A_LoremasterChain
    Loop
  Death:
    OCLW A 6
    Stop
  }
}