Classes:AcolyteToBe
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Acolyte rookie | |||
|---|---|---|---|
| Actor type | Monster | Game |  (Strife) | 
| DoomEd Number | 201 | Class Name | AcolyteToBe | 
| Conversation ID | 29 | Puzzle Item ID | N/A | 
Classes: StrifeHumanoid→Acolyte→AcolyteToBe
An acolyte in the middle of a transformation process. Their native function A_HideDecepticon causes them to promptly turn into finished acolytes. It will also make them start attacking the player.
DECORATE definition
ACTOR AcolyteToBe : Acolyte { Health 61 Radius 20 Height 56 DeathSound "becoming/death" -COUNTKILL -ISMONSTER action native A_HideDecepticon(); States { Spawn: ARMR A -1 Stop Pain: ARMR A -1 A_HideDecepticon Stop Death: Goto XDeath } }