Classes:WaterZone
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Water zone | |||
|---|---|---|---|
| Actor type | Map spot | Game |  (ZDoom) | 
| DoomEd Number | 9045 | Class Name | WaterZone | 
A water zone thing makes the sector it is in underwater and possible to swim within. Mainly used for Transfer_Heights dummy sectors to make swimmable deep water but can be used in any sector. Players can drown in water zones after a certain time. This can be defined in MAPINFO.
DECORATE definition
ACTOR WaterZone native
{
  +NOSECTOR
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
}