Classes:AmbientSoundNoGravity
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Ambient sound | |||
|---|---|---|---|
| Actor type | Map spot | Game | |
| DoomEd Number | 14067 | Class Name | AmbientSoundNoGravity |
Classes: Actor → AmbientSound → AmbientSoundNoGravity
This thing is used like the AmbientSound thing in the UDMF or Hexen map format, but in addition is not affected by gravity and can therefore be placed at specific heights. It plays an ambient sound determined by its first parameter. The sounds themselves must be defined in SNDINFO. While some ambient sounds are defined in ZDoom.pk3, none of them are actually added to the index of ambient sounds with the $ambient command, so a map using this thing needs a SNDINFO lump.
DECORATE definition
ACTOR AmbientSoundNoGravity : AmbientSound { +NOGRAVITY }