Classes:UpperStackLookOnly
		
		
		
		Jump to navigation
		Jump to search
		
|   | Warning: The feature described on this page has been deprecated, and will no longer be supported or updated by the GZDoom developers. While some functionality may be retained for the purposes of backwards-compatibility, authors are strongly discouraged from utilizing this feature in future projects. Compatibility with future GZDoom versions is not guaranteed. | 
| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Upper stack thing | |||
|---|---|---|---|
| Actor type | Map spot | Game |  (ZDoom) | 
| DoomEd Number | 9077 | Class Name | UpperStackLookOnly | 
Classes: SkyViewpoint→StackPoint→UpperStackLookOnly
The upper stack thing is used to make stacked sectors. It goes into the upper stack sector. It takes one argument, the opacity of sector: 0 is invisible, 255 is fully opaque. It is to be used with a LowerStackLookOnly with the same TID, and both sectors should have the same shape and size.
Thing based sector stacks should no longer be used. A more robust method to define them exists with Sector_SetPortal
DECORATE definition
ACTOR UpperStackLookOnly : StackPoint {}