Classes:FadeSetter
| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Fade setter | |||
|---|---|---|---|
| Actor type | Map spot | Game |  (ZDoom) | 
| DoomEd Number | 9039 | Class Name | FadeSetter | 
Classes: FadeSetter
Sets the containing sector's fade (fog) color using the values specified by its arguments:
Arg1: Red Arg2: Green Arg3: Blue
Place this in a sector to change its fade value. This controls the color that light in the sector fades to as it gets further away from the viewer. This will give the sector a 'fog' effect and can greatly enhance the mood of a level. By default, this is whatever the level's fadeto is specified as being in a MAPINFO lump, or black, if it doesn't specify a fadeto. You can use the testfade console command to test a fade from within the game. Keep in mind that the fade color is affected by a sector's light level, so a faded sector with a light value of 255 will have virtually no visible fade color, and a faded sector with a light value of 0 will be nearly a solid color.
DECORATE definition
ACTOR FadeSetter native
{
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
  RenderStyle None
}