Classes:PathFollower
		
		
		
		Jump to navigation
		Jump to search
		
| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Path follower | |||
|---|---|---|---|
| Actor type | Script thing | Game |  (ZDoom) | 
| DoomEd Number | 9071 | Class Name | PathFollower | 
Classes: PathFollower
 →ActorMover
 →MovingCamera
A path follower is an invisible thing that follows a path of interpolation points and can provide something for a camera to aim it if you want the camera to follow a path with a complicated aiming sequence.
The path follower takes three parameters:
- 1. low byte: low byte of tid of first interpolation point in path.
- 2. high byte: high byte of tid of first interpolation point in path.
- 3. options: (Add any of the following values; i.e. for options 2 and 4, this parameter would be 6):
- 1: path is linear instead of curved.
- 2: Camera will adjust its angle to match those of the points it passes.
- 4: Camera will adjust its pitch to match those of the points it passes.
- 8: When used with 2 and/or 4, the camera faces in the direction of movement instead of the direction the interpolation points are facing.
 
 
Use the Thing_Activate special to start the path follower. The Thing_Activate takes a single parameter, the tid of the thing to activate. To stop a path follower use Thing_Deactivate. Thing_Deactivate takes one parameter, the tid of the thing to deactivate. If the camera is restarted using Thing_Activate, it will automatically start at the beginning of the path.
DECORATE definition
ACTOR PathFollower native
{
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +DONTSPLASH
}