Classes:HateTarget
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Hate target | |||
|---|---|---|---|
| Actor type | Script thing | Game |  (ZDoom) | 
| DoomEd Number | 9076 | Class Name | HateTarget | 
Classes: HateTarget
A hate target is an invisible actor that can be attacked. It is meant to be used in scripts along with Thing_Hate; for example it can be used to make monsters attack a wall (actually the hate targets on the wall), and the wall can then be scripted to be destroyed when the hate targets die.
A hate target's health depends on its angle: if the angle is 0, the hate target is immortal and takes no damage. If the angle is a positive value, however, its health is equal to ten time the angle value and it takes damage normally.
DECORATE definition
ACTOR HateTarget native
{
  Radius 20
  Height 56
  +SHOOTABLE
  +NOGRAVITY
  +NOBLOOD
  +DONTSPLASH
  Mass 0x7fffffff
  States
  {
  Spawn:
    TNT1 A -1
  }
}
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