Classes:ArtiTorch
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Torch | |||
|---|---|---|---|
| Actor type | Artifact | Game |  (Raven) | 
| DoomEd Number | 33 | Class Name | ArtiTorch | 
| Spawn ID | 73 | Identifier | T_ITEMTORCH | 
Classes: Inventory→PowerupGiver→ArtiTorch
The torch works like Doom's light amplification goggles by brightening all sector light to 255. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" gives a faint yellow hue to everything. If that option is off, or when using the software renderer, the torch effect is exactly the same as the goggle effect.
DECORATE definition
ACTOR ArtiTorch : PowerupGiver { +COUNTITEM +FLOATBOB +INVENTORY.PICKUPFLASH Inventory.Icon ARTITRCH Inventory.PickupMessage "$TXT_ARTITORCH" // "TORCH" Tag "$TAG_ARTITORCH" Powerup.Type Torch States { Spawn: TRCH ABC 3 Bright Loop } }