Classes:PorkFX
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
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| Porkalator shot | |||
|---|---|---|---|
| Actor type | Explosive | Game |  (Hexen) | 
| DoomEd Number | None | Class Name | PorkFX | 
| Spawn ID | 40 | Identifier | T_MORPHBLAST | 
Classes: MorphProjectile→PorkFX
Player or enemy hit by this projectile (or inherited actor) is morphed to PigPlayer (for players) or to Pig (for monsters). In Hexen.wad, the sprites are actually named EGGM* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR PorkFX : MorphProjectile { Radius 8 Height 8 Speed 18 MorphProjectile.PlayerClass "PigPlayer" MorphProjectile.MonsterClass "Pig" MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER|MRF_UNDOBYCHAOSDEVICE States { Spawn: PRKM ABCDE 4 Loop Death: FHFX IJKL 3 Bright Stop } }