Classes:ArtiEgg
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Torpol's Morph Ovum | |||
|---|---|---|---|
| Actor type | Artifact | Game |  (Heretic) | 
| DoomEd Number | 30 | Class Name | ArtiEgg | 
| Spawn ID | 14 | Identifier | T_ITEMEGG | 
Classes: Inventory→CustomInventory→ArtiEgg
This artifact, when used, fire five projectiles that transform the monsters they hit into chickens and the players they hit into player-controlled chickens.
DECORATE definition
ACTOR ArtiEgg : CustomInventory { +COUNTITEM +FLOATBOB +INVENTORY.INVBAR +INVENTORY.PICKUPFLASH +INVENTORY.FANCYPICKUPSOUND Inventory.Icon "ARTIEGGC" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIEGG" // "MORPH OVUM" Inventory.DefMaxAmount Tag "$TAG_ARTIEGG" States { Spawn: EGGC ABCB 6 Loop Use: TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1) Stop } }