Classes:ZCorpseLynchedNoHeart
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Hanging corpse with heart ripped out | |||
|---|---|---|---|
| Actor type | Gore | Game | |
| DoomEd Number | 109 | Class Name | ZCorpseLynchedNoHeart |
Classes: ZCorpseLynchedNoHeart
An emaciated hanging corpse, its legs broken and its ribcage torn out.
When the game is started, it automatically creates a little blood pool under it. This is a special hard-coded behavior which will be shared by any actor inheriting from it. Its native action A_CorpseBloodDrip spawns blood droplets.
DECORATE definition
ACTOR ZCorpseLynchedNoHeart native
{
Radius 10
Height 100
+SOLID
+SPAWNCEILING
+NOGRAVITY
action native A_CorpseBloodDrip();
States
{
Spawn:
CPS5 A 140 A_CorpseBloodDrip
Loop
}
}