Classes:Pottery1
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Tall pottery | |||
|---|---|---|---|
| Actor type | Breakable | Game |  (Hexen) | 
| DoomEd Number | 104 | Class Name | Pottery1 | 
Classes: Pottery1
 →Pottery2
 →Pottery3
A pottery that can be broken. It may contain something in it, which is spawned when A_PotteryExplode is called.
DECORATE definition
ACTOR Pottery1 native
{
  Health 15
  Speed 10
  Height 32
  +SOLID
  +SHOOTABLE
  +NOBLOOD
  +DROPOFF
  +SLIDESONWALLS
  +PUSHABLE
  +TELESTOMP
  +CANPASS
  +NOICEDEATH
  action native A_PotteryExplode();
  States
  {
  Spawn:
    POT1 A -1
    Loop
  Death:
    POT1 A 0 A_PotteryExplode
    Stop
  }
}