Classes:ArtiPoisonBag
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Fléchette | |||
|---|---|---|---|
| Actor type | Artifact | Game | |
| DoomEd Number | 8000 | Class Name | ArtiPoisonBag |
| Spawn ID | 72 | Identifier | T_ITEMFLECHETTE |
Classes: Inventory→ArtiPoisonBag
→ArtiPoisonBag1
→ArtiPoisonBag2
→ArtiPoisonBag3
→ArtiPoisonBagGiver
→ArtiPoisonBagShooter
A collectible vial of green liquid which acts as a versatile support weapon for the player characters of Hexen. The item's subclasses provide the differing behaviours for the three Hexen player classes. The correct subclass is placed in the player's inventory when the item is picked up, based on the player class's Player.FlechetteType property.
- Note: Because this item itself is never actually placed in the player's inventory but replaced by one of its subclasses, it cannot be activated by the use artipoisonbag console command. A special useflechette command is provided instead, which activates the correct type of ArtiPoisonBag depending on the player's class.
DECORATE definition
ACTOR ArtiPoisonBag : Inventory native { +FLOATBOB Inventory.DefMaxAmount Inventory.PickupFlash "PickupFlash" +INVBAR +FANCYPICKUPSOUND Inventory.Icon "ARTIPSBG" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIPOISONBAG" // "FLECHETTE" Tag "$TAG_ARTIPOISONBAG" States { Spawn: PSBG A -1 Stop } }