Classes:FireDemon
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Afrit | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 10060 | Class Name | FireDemon |
| Spawn ID | 5 | Identifier | T_FIREGARGOYLE |
Classes: FireDemon
A close cousin of the gargoyles from Heretic, the afrit looks like a small black gargoyle wreathed in flames. It is more aggressive and mobile than the gargoyles, though, and often sends volleys of fireballs while strafing.
DECORATE definition
ACTOR FireDemon
{
Health 80
ReactionTime 8
PainChance 1
Speed 13
Radius 20
Height 68
Mass 75
Damage 1
Monster
+DROPOFF
+NOGRAVITY
+FLOAT
+FLOORCLIP
+INVULNERABLE
+TELESTOMP
SeeSound "FireDemonSpawn"
PainSound "FireDemonPain"
DeathSound "FireDemonDeath"
ActiveSound "FireDemonActive"
Obituary "$OB_FIREDEMON" // "%o tasted an Afrit's fire."
action native A_FiredRocks();
action native A_FiredChase();
action native A_FiredAttack();
action native A_FiredSplotch();
States
{
Spawn:
FDMN X 5 Bright
FDMN EFG 10 Bright A_Look
Goto Spawn+1
See:
FDMN E 8 Bright
FDMN F 6 Bright
FDMN G 5 Bright
FDMN F 8 Bright
FDMN E 6 Bright
FDMN G 7 Bright A_FiredRocks
FDMN HI 5 Bright
FDMN J 5 Bright A_UnSetInvulnerable
Chase:
FDMN ABC 5 Bright A_FireDChase
Loop
Pain:
FDMN D 0 Bright A_UnSetInvulnerable
FDMN D 6 Bright A_Pain
Goto Chase
Missile:
FDMN K 3 Bright A_FaceTarget
FDMN KKK 5 Bright A_FiredAttack
Goto Chase
Crash:
XDeath:
FDMN M 5 A_FaceTarget
FDMN N 5 A_NoBlocking
FDMN O 5 A_FiredSplotch
Stop
Death:
FDMN D 4 Bright A_FaceTarget
FDMN L 4 Bright A_Scream
FDMN L 4 Bright A_NoBlocking
FDMN L 200 Bright
Stop
Ice:
FDMN R 5 A_FreezeDeath
FDMN R 1 A_FreezeDeathChunks
Wait
}
}