Classes:FWeapHammer
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Hammer of retribution | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | 123 | Class Name | FWeapHammer |
| Spawn ID | 28 | Identifier | T_FIGHTERHAMMER |
Classes: Inventory→Weapon→FighterWeapon→FWeapHammer
The Fighter's third weapon, Hammer of retribution, is a powerful tool both for melee and long range. At long range, it launches flaming hammers with splash damage, using some green mana. At melee combat, it is stronger than Timon's Axe, although slower. Uses no mana in melee attacks.
DECORATE definition
ACTOR FWeapHammer : FighterWeapon { +BLOODSPLATTER Weapon.SelectionOrder 900 +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON Weapon.AmmoUse1 3 Weapon.AmmoGive1 25 Weapon.KickBack 150 Weapon.YAdjust -10 Weapon.AmmoType1 "Mana2" Inventory.PickupMessage "$TXT_WEAPON_F3" Obituary "$OB_MPFWEAPHAMMERM" Tag "$TAG_FWEAPHAMMER" action native A_FHammerAttack(); action native A_FHammerThrow(); States { Spawn: WFHM A -1 Stop Select: FHMR A 1 A_Raise Loop Deselect: FHMR A 1 A_Lower Loop Ready: FHMR A 1 A_WeaponReady Loop Fire: FHMR B 6 Offset(5, 0) FHMR C 3 Offset(5, 0) A_FHammerAttack FHMR D 3 Offset(5, 0) FHMR E 2 Offset(5, 0) FHMR E 10 Offset(5, 150) A_FHammerThrow FHMR A 1 Offset(0, 60) FHMR A 1 Offset(0, 55) FHMR A 1 Offset(0, 50) FHMR A 1 Offset(0, 45) FHMR A 1 Offset(0, 40) FHMR A 1 Offset(0, 35) FHMR A 1 Goto Ready } }