Classes:Demon2
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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| Brown chaos serpent | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 8080 | Class Name | Demon2 |
Classes: Demon1→Demon2
→Demon2Mash
The brown chaos serpent is a less common foe in Hexen than his green cousin. They are however very similar to the green serpents. They spit green fire balls, which despite their appearance are not poisonous.
DECORATE definition
ACTOR Demon2 : Demon1 { Obituary "$OB_DEMON2" Species "Demon2" States { Spawn: DEM2 AA 10 A_Look Loop See: DEM2 ABCD 4 A_Chase Loop Pain: DEM2 E 4 DEM2 E 4 A_Pain Goto See Melee: DEM2 E 6 A_FaceTarget DEM2 F 8 A_FaceTarget DEM2 G 6 A_CustomMeleeAttack(random[DemonAttack1](1, 8)*2) Goto See Missile: DEM2 E 5 A_FaceTarget DEM2 F 6 A_FaceTarget DEM2 G 5 A_CustomMissile("Demon2FX1", 62, 0) Goto See Death: DEM2 HI 6 DEM2 J 6 A_Scream DEM2 K 6 A_NoBlocking DEM2 L 6 A_QueueCorpse DEM2 MNO 6 DEM2 P -1 Stop XDeath: DEM2 H 6 DEM2 I 0 A_SpawnItemEx("Demon2Chunk1", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle+90), frandom[DemonChunks](1, 4.984375)*sin(angle+90), 8, 90, ChunkFlags) DEM2 I 0 A_SpawnItemEx("Demon2Chunk2", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90), frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags) DEM2 I 0 A_SpawnItemEx("Demon2Chunk3", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90), frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags) DEM2 I 0 A_SpawnItemEx("Demon2Chunk4", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90), frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags) DEM2 I 6 A_SpawnItemEx("Demon2Chunk5", 0, 0, 45, frandom[DemonChunks](1, 4.984375)*cos(angle-90), frandom[DemonChunks](1, 4.984375)*sin(angle-90), 8, 270, ChunkFlags) Goto Death+2 } }