Classes:Ripper
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Tomed dragon claw ripper | |||
|---|---|---|---|
| Actor type | Explosive | Game |  (Heretic) | 
| DoomEd Number | None | Class Name | Ripper | 
| Spawn ID | 157 | Identifier | T_RIPPER | 
Classes: Ripper
The spiked balls spawned when a powered-up Dragon Claw shot impacts a surface. These projectiles travel through enemies. They deal less damage to Iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).
DECORATE definition
ACTOR Ripper native
{
  Radius 8
  Height 6
  Speed 14
  Damage 1
  Projectile
  +RIPPER
  DeathSound "weapons/blasterpowhit"
  Obituary "$OB_MPPBLASTER"
  States
  {
  Spawn:
    FX18 M 4
    FX18 N 5
    Loop
  Death:
    FX18 OPQRS 4 Bright
    Stop
  }
}