Classes:MaceFX2
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Large firemace sphere | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | MaceFX2 |
| Spawn ID | 156 | Identifier | T_HEAVYMACEBALL |
The firemace's secondary projectile, this mace sphere bounces a few times, spawning two small spheres on each bounce. The native action A_MaceBallImpact2 manages that by "resurrecting" the sphere (setting it back to its spawn state) unless its vertical speed is too slow, and by spawning the smaller ones.
DECORATE definition
ACTOR MaceFX2 : MaceFX1 { Speed 10 Damage 6 Gravity 0.125 -NOGRAVITY SeeSound "" action native A_MaceBallImpact2(); States { Spawn: FX02 CD 4 Loop Death: FX02 F 4 A_MaceBallImpact2 Goto Super::Death+1 } }