Classes:MaceFX1
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Firemace sphere | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | MaceFX1 |
| Spawn ID | 154 | Identifier | T_NOGRAVITYMACEBALL |
Classes: MaceFX1
→MaceFX2
→MaceFX3
The most common of the firemace's projectiles, it also serves as a base class for its large and small spheres. Unlike the other firemace spheres, it is not affected by gravity when spawned, until its first A_MacePL1Check.
DECORATE definition
ACTOR MaceFX1
{
Radius 8
Height 6
Speed 20
Damage 2
Projectile
+THRUGHOST
BounceType "HereticCompat"
SeeSound "weapons/maceshoot"
Obituary "$OB_MPMACE"
action native A_MacePL1Check();
action native A_MaceBallImpact();
States
{
Spawn:
FX02 AB 4 A_MacePL1Check
Loop
Death:
FX02 F 4 Bright A_MaceBallImpact
FX02 GHIJ 4 Bright
Stop
}
}