Classes:BagOfHolding
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Bag of holding | |||
|---|---|---|---|
| Actor type | Ammo | Game |  (Heretic) | 
| DoomEd Number | 8 | Class Name | BagOfHolding | 
| Spawn ID | 136 | Identifier | T_ITEMBAGOFHOLDING | 
Classes: Inventory→BackpackItem→BagOfHolding
The bag of holding contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).
DECORATE definition
ACTOR BagOfHolding : BackpackItem { Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING" +COUNTITEM +FLOATBOB States { Spawn: BAGH A -1 Stop } }