Classes:BeastBall
		
		
		
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| Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: 
 | 
| Weredragon fireball | |||
|---|---|---|---|
| Actor type | Explosive | Game |  (Heretic) | 
| DoomEd Number | None | Class Name | BeastBall | 
| Spawn ID | 120 | Identifier | T_BEASTBALL | 
Classes: BeastBall
The smoking projectile belched forth by Weredragons.
DECORATE definition
ACTOR BeastBall
{
  Radius 9
  Height 8
  Speed 12
  FastSpeed 20
  Damage 4
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  -NOBLOCKMAP
  +WINDTHRUST
  +SPAWNSOUNDSOURCE
  RenderStyle Add
  SeeSound "beast/attack"
  States
  {
  Spawn:
    FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
                                random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
    Loop
  Death:
    FRB1 DEFGH 4
    Stop
  }
}