Classes:Grenade

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Grenade
Actor type Explosive Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name Grenade
Spawn ID 216 Identifier T_GRENADE


Classes: Grenade

Bouncing projectile of the GrenadeLauncher. Contrarily to most projectiles, it is affected by gravity. Previously a Skulltag-exclusive actor, it has been backported for compatibility in development versions as it is used for the default actor of A_FireSTGrenade. Sounds are not, however, included. Since r1824, it also serves as a container for several MBF states related to grenades or explosion.

DECORATE definition

ACTOR Grenade
{
  Radius 8
  Height 8
  Speed 25
  Damage 20
  Projectile
  -NOGRAVITY
  +RANDOMIZE
  +DEHEXPLOSION
  +GRENADETRAIL
  BounceType "Doom"
  Gravity 0.25
  SeeSound "weapons/grenlf"
  DeathSound "weapons/grenlx"
  BounceSound "weapons/grbnce"
  Obituary "$OB_GRENADE" // "%o caught %k's grenade."
  DamageType Grenade
  States
  {
  Spawn:
    SGRN A 1 Bright
    Loop
  Death:
    MISL B 8 Bright A_Explode
    MISL C 6 Bright
    MISL D 4 Bright
    Stop
  Grenade:
    MISL A 1000 A_Die
    Wait
  Detonate:
    MISL B 4 A_Scream
    MISL C 6 A_Detonate
    MISL D 10
    Stop
  Mushroom:
    MISL B 8 A_Mushroom
    Goto Death+1
  }
}