Classes:Fist
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Fist | |||
|---|---|---|---|
| Actor type | Weapon | Game | |
| DoomEd Number | None | Class Name | Fist |
Classes: Inventory→Weapon→Fist
Your (hairy), brass-knuckled fist. Used as a melee weapon. Automatically selected as a last resort if you run out of ammo and do not have the chainsaw. Picking up the berserk pack also switches to this weapon.
DECORATE definition
ACTOR Fist : Weapon { Weapon.SelectionOrder 3700 Weapon.Kickback 100 Obituary "$OB_MPFIST" Tag "$TAG_FIST" +WEAPON.WIMPY_WEAPON +WEAPON.MELEEWEAPON States { Ready: PUNG A 1 A_WeaponReady Loop Deselect: PUNG A 1 A_Lower Loop Select: PUNG A 1 A_Raise Loop Fire: PUNG B 4 PUNG C 4 A_Punch PUNG D 5 PUNG C 4 PUNG B 5 A_ReFire Goto Ready } }