Classes:RedCard

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Red keycard
Actor type Key Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 13 Class Name RedCard
Spawn ID 86 Identifier T_REDKEYCARD


Classes: InventoryKeyDoomKeyRedCard


A Red keycard that opens red doors in Doom.


DECORATE definition

ACTOR RedCard : DoomKey
{
  Inventory.PickupMessage "$GOTREDCARD"
  Inventory.Icon "STKEYS2"
  States
  {
  Spawn:
    RKEY A 10
    RKEY B 10 Bright
    Loop
  }
}