Classes:Infrared
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Light-amplification visor | |||
|---|---|---|---|
| Actor type | Powerup | Game | |
| DoomEd Number | 2045 | Class Name | Infrared |
| Spawn ID | 138 | Identifier | T_LIGHTAMP |
Classes: Inventory→PowerupGiver→Infrared
The light amplification goggles works like Heretic's torch by brightening all sector light to 255. In GZDoom and Skulltag, the OpenGL renderer's option of "enhanced light vision mode" turns some actors (monsters and pickups) an inverted white palette as in the effect of the invulnerability sphere, and gives a strong green hue to everything else. If that option is off, or when using the software renderer, the goggle effect is exactly the same as the torch effect.
DECORATE definition
ACTOR Infrared : PowerupGiver { +COUNTITEM +INVENTORY.AUTOACTIVATE +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 Powerup.Type "LightAmp" Inventory.PickupMessage "$GOTVISOR" // "Light Amplification Visor" States { Spawn: PVIS A 6 Bright PVIS B 6 Loop } }