Classes:Backpack

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Backpack
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 8 Class Name Backpack
Spawn ID 144 Identifier T_BACKPACK


Classes: InventoryBackpackItemBackpack
The backpack contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).

DECORATE definition

ACTOR Backpack : BackpackItem
{
  Height 26
  Inventory.PickupMessage "$GOTBACKPACK" // "Picked up a backpack full of ammo!"
  States
  {
  Spawn:
    BPAK A -1
    Stop
  }
}