Classes:Backpack
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Backpack | |||
|---|---|---|---|
| Actor type | Ammo | Game | |
| DoomEd Number | 8 | Class Name | Backpack |
| Spawn ID | 144 | Identifier | T_BACKPACK |
Classes: Inventory→BackpackItem→Backpack
The backpack contains a sample of each ammunition type (the quantity of which depends on the ammunition, not on the backpack) and extends the carrying capacity of each ammunition type (again, this is a factor of the ammunition).
DECORATE definition
ACTOR Backpack : BackpackItem { Height 26 Inventory.PickupMessage "$GOTBACKPACK" // "Picked up a backpack full of ammo!" States { Spawn: BPAK A -1 Stop } }