Classes:Cell

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Cell
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2047 Class Name Cell
Spawn ID 75 Identifier T_CELL


Classes: InventoryAmmoCell
 →CellPack


Cell is an ammo type for Doom, used most commonly for energy weapons such as the BFG9000 and the plasma rifle.


DECORATE definition

ACTOR Cell : Ammo
{
  Inventory.PickupMessage "$GOTCELL" // "Picked up an energy cell."
  Inventory.Amount 20
  Inventory.MaxAmount 300
  Ammo.BackpackAmount 20
  Ammo.BackpackMaxAmount 600
  Inventory.Icon "CELLA0"
  States
  {
  Spawn:
    CELL A -1
    Stop
  }
}