Classes:Shell

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Shells
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2008 Class Name Shell
Spawn ID 12 Identifier T_SHELLS


Classes: InventoryAmmoShell
 →ShellBox

Shell ammo for the Doom shotgun and super shotgun. Gives four shells when picked up.

DECORATE definition

ACTOR Shell : Ammo
{
  Inventory.PickupMessage "$GOTSHELLS" // "Picked up 4 shotgun shells."
  Inventory.Amount 4
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 4
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "SHELA0"
  States
  {
  Spawn:
    SHEL A -1
    Stop
  }
}