Classes:BishopMissile
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| The Bishop's missiles | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | BishopMissile |
Classes: BishopMissile
This actor needs a description.
In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR BishopMissile
{
Speed 20
Radius 10
Height 14
Damage 10
Projectile
+SEEKERMISSILE
+STRIFEDAMAGE
MaxStepHeight 4
SeeSound "bishop/misl"
DeathSound "bishop/mislx"
States
{
Spawn:
MISS A 4 Bright A_RocketInFlight
MISS B 3 Bright A_Tracer2
Loop
Death:
SMIS A 0 Bright A_SetTranslucent(1, 1)
SMIS A 0 Bright // State left for savegame compatibility
SMIS A 5 Bright A_Explode(64, 64, 1, 1)
SMIS B 5 Bright
SMIS C 4 Bright
SMIS DEFG 2 Bright
Stop
}
}